I’m honestly not quite sure what happened here. Caveman was the latest topic for drawergeeks and this idea just sort of came to me while I was in the shower. I also listened to Devin Townsend while making this, so maybe that has something to do with it. Who knows. Anyway, lots of progress stuff when you click on the orange “more”.
Here’s the sketch that started it all. Big, off kilter lips, herkin’ brows, caveman goodness abounds.

Next I started modeling him. I figured his head was kinda squarish, a block head even, so I started with yon monolith and pulled a nose out.

I sunk in some eye sockets here, pulled out a lobe there, and before you know it, he’s starting to look like something.

At first I thought about doing his brows and lips as separate pieces, but then I thought, what the hey, I’m gonna try and model those puppies right out of the head.

Then I added some more detailing and finished up the head model.

Here’s the final body model. Awww, who wants a big cavey hug?

click here for a short quicktime of the model rotating around iffin you want.
Next came the lighting. I took a series of different explosure photographs of a light probe in a friend’s art studio so that I could use the interesting lighting of his space as the basis for the lighting of the caveman.

Here’s the light probe sitting where the caveman will eventually go. See how it captures all the lighting going on the room? Sweet beans huh?

And here’s the caveman, with his favorite beverage apparently, with the lighting based on the light probe.

To get him to match the focus and depth of field of the photo better, I rendered out a depth map of him, and used that as an alpha channel selection in photoshop to blur his bits that are farther away from the camera.

Here’s a zoom in of his head after the blurring and some film grain has been added in.

And here’s the final render again. Click it for a bigger version.


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